Pandora Battlefield
Register your team, control battlefield buildings, score efficiently, and understand Pandora’s rewards.
By DreyTwoo (S43)
Pandora Battlefield and team registration
Pandora is a direct team-versus-team battle. Teams score by capturing buildings, gathering battlefield resources, and defeating enemy armies.
Entry requirements
- The alliance must rank in the server’s top 32 by combat power and must be at least 7 days old.
- Only commanders with Town Hall level 15 or higher may participate.
- An alliance may register Team A and Team B for the 09:00–09:30, 18:00–18:30, or 23:00–23:30 time slots.
- Each team has up to 20 main players and 10 reserves. R4 or R5 officers assign them in the event menu.
- A player may join only one team and cannot play twice in the same week. The roster cannot be changed after registration, even if someone leaves the alliance.
Confirm that every selected player can attend the live match before locking the roster. Matchmaking uses the registered player count and their combined power, lasts one day, and then reveals the opposing team.


Battle opening and the first eight buildings
You can enter Pandora 5 minutes before the scheduled start. During preparation only main-team players may enter; reserves can enter when the battle begins.
Eight of the eleven buildings are immediately available:
- 2 Research Institutes: the main early source of building points, close to each team’s spawn, with no special bonus.
- 4 Hospitals: provide points and restore 15 wounded soldiers every 10 seconds; there are two on each side.
- 1 Power Plant: in the upper-left area, increases points earned by 10%.
- 1 Station: in the lower-right area, reduces the base-movement cooldown by 50%.
The first ten minutes are mainly a fight for these buildings. Protect the bonuses your team needs, not only the highest raw point income.



Buildings and resources that unlock later
After 10 minutes, the three most important locked buildings open:
- The central Arsenal raises allied Hero Defense, Health, and Attack by 15%.
- The central Electromagnetic Tower reduces those same stats for enemy heroes.
- The “Whisper” Research Center has no comparable combat bonus, but produces an exceptionally large number of points.
After 13 minutes, Oil Spill zones and many oil wells appear. Gathering from them gives steady points and can decide a close match. One squad can occupy each slot, so four squads can gather from four slots at once.




Movement, combat, defense, and healing
- Moving your base around the battlefield is free. You receive one move every 2 minutes, or every 1 minute while your alliance controls the Station.
- Divide roles between capturing and defending buildings, stopping enemy pushes, and gathering oil.
- Pandora supplies free soldiers of your highest available tier, up to your Training Ground capacity. They exist only inside Pandora. Normal resources are not consumed, although your real speedups are used if you accelerate healing.
- The first squad to capture an empty building remains there as its defender, and another alliance member may reinforce it.
- When defenders are defeated, boxes containing accumulated points scatter around the building. Either team can collect them with a drone; collected boxes count toward both team and personal scores.
Keep watching the whole map. Losing Hospitals or the Station can quickly weaken your team. Wounded soldiers may be restored through normal hero healing (including speedups, but without Alliance Help) or passively through controlled Hospitals at 15 soldiers per 10 seconds per Hospital.


Personal points and rewards
Actions that help win the match also build your personal score: destroying enemy armies, holding buildings, and collecting point boxes after a capture. Strong players can pressure enemy home objectives; everyone else can defend friendly objectives or gather from Oil Spills. There is always a useful scoring role.
Rewards come in three groups:
- Participation rewards for registered players who enter the battle.
- Personal-score rewards earned through activity during the match.
- Alliance rewards granted after the battle ends.
This guide explains the activity and its core mechanics; it is not an exhaustive list of team tactics or map formations.
