VS Day 6 — Raid Day
Saturday raid strategy: use free cross-server travel, hide your approach, select defended bases, and maximize combat points.
Day 6 — Raid Day (Saturday)
Reach at least 7,190,000 VS Points and open all nine daily reward chests. Raid Day rewards combat, but you can also score with UR Transport Trucks, UR Special Ops, healing and other speedups, and Diamond purchases.
Opening timeline and shields
- If you are not actively fighting, keep your shield on. Participation is optional; staying shielded is safer than exposing troops you do not intend to use.
- Reset +5 minutes: enemies begin arriving through the Volcano. Eliminating enemy/VS soldiers there counts toward Raid Day.
- Reset +10 minutes: cross-server teleport opens. Defend carefully during the opening window.
Free cross-server teleport
On Raid Day, the event provides a free teleport to the opposing server and a free return to your own server. Each teleport has a five-minute cooldown, and the timer starts as soon as you arrive on the enemy server. If you stay there for five minutes before returning, you can teleport back to the enemy server immediately after reaching home.
When you return, use the free relocation on our own server to regroup with the alliance in a tight square formation. This keeps everyone together without spending normal teleport items.
The screenshots show an account with Points Buff +100%, Speedup Point Bonus +50%, and Kill Point Bonus +45%. With those active bonuses, a UR Transport Truck gives 220,000, a UR Special Ops mission gives 144,000, and each minute of healing, training, research, or building speedup gives 137 VS Points. Diamond purchases remain 35 points per Diamond because the general Points Buff does not apply to them.
For dispatch scoring, send only UR Special Ops and UR Transport Trucks. Use saved Healing Speedups on Raid Day. If you spend Building or Research Speedups, align them with the matching Mission Readiness window so the same speedups score in both places.


Hide your approach and attack repeatedly
- Find the enemy base you want to attack first.
- Trace the route from your position toward that base and choose a Resource Tile lying along that trajectory.
- Send your strongest squad toward that Resource Tile. The gathering march receives the movement bonus and does not reveal a base attack to the enemy while you approach.
- While the squad is moving, change its trajectory toward the target base.
- As the squad passes close to the base, select it and tap Attack.
- Wait for the attack animation to finish, then attack the same base again. Repeat immediately until the base is burning.
The video below demonstrates the complete gathering-march, trajectory-change, and repeated-attack sequence.
Safer hit-and-run tactic
Teleport onto the enemy server at a distance from your target. The five-minute cooldown begins immediately. Let the cooldown finish before you begin the attack, then use the Resource Tile approach above and repeatedly attack the target base.
If the edges of your screen turn red, another player is targeting your base. Teleport back to our server immediately. If they find you there afterward, teleport to the enemy server again and relocate there to hide.
Direct tactic for stronger players
If you are strong enough, you can teleport directly beside the enemy base and attack from there. As soon as the red warning appears, teleport away instead of waiting for the incoming attack.
Choose bases that actually have defenders
Your main combat score comes from eliminating enemy soldiers. If you hit a base and the defense line has no soldiers, move to another target whenever possible.
Before attacking an unshielded base, check its total Power. Very low total Power usually means there are few or no soldiers left. You may still burn an empty base if there is no better option, but destroying a base without defenders does not produce kill points.
Use one strongest squad for the repeated attacks. After every battle, watch the result and your remaining soldiers; stop or change targets if the losses are no longer worthwhile.
Kill and loss points shown in the screenshots
With Points Buff +100% and Kill Point Bonus +45%, the shown account receives:
- Specific-match elimination, T1–T10: 36 / 48 / 61 / 73 / 85 / 97 / 110 / 122 / 134 / 146 points.
- Each enemy soldier eliminated, T1–T10: 7 / 9 / 12 / 14 / 17 / 19 / 22 / 24 / 26 / 29 points.
- Each own soldier lost, T1–T10: 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20 / 22 / 24 points.
These are the values for the research levels shown, not universal base values. Your in-game totals may differ; use the green-arrow button beside the objectives to check your own active bonuses.


Saturday checklist
- All nine daily VS chests opened: 7,190,000+ points.
- Shield active whenever you are not fighting.
- Volcano kills counted from reset +5 minutes; cross-server teleport available from reset +10 minutes.
- Free teleport used to reach the opposing server and return home.
- Strongest squad used against bases with defending soldiers.
- Only UR Transport Trucks and UR Special Ops dispatched.
- Healing Speedups used; Building and Research Speedups aligned with Mission Readiness.
- Squad returned and base secured before Raid Day ends.